

I have found stencil to be quite frustrating at times.but mainly because those frustrating elements are handled automatically by GS. Which is slightly more complicated to get up and running, and imo slightly less convenient. In stencyl you can "write" to the screen (much like the GS display text behaviour.but on iOS, this drops the framerate by at least 20fps (so adding a acre this way can take a 60fps game, to a 40fps game).so you then have to use something called an iOS text label. For everything that stencyl might do better than GS, or vice versa, they do something slightly worse/more complicated. Stencyl also has more tweening effects.so not just ease in/ease out.they also have bounce in/out etcīoth have their own quirks. Stencyl uses a tile based system, as well as usual box2d objects. Stencyl doesn't have loads between scenes, but does therefor have longer initial load times.but stencil does have some rudimentary scene transition effects (fade etc) With GS, each scene is loaded as you tell the app to change scene.

GS and Stencyl handle scenes slightly differently. Stencyl doesn't have Android or HTML5 support yet (coming later in the year) Stencyl seems more like it's designed for people with a grasp of coding.but don't want to GS seems designed for use by designers who don't want to learn to code I would say.they both do similar things, but in slightly different ways I have used both (admittedly, more GS than Stencyl.but I have made a few prototypes and stuff in Stencyl)
