

This subreddit is for the discussion of using WINE to play video games. Instead of simulating internal Windows logic like a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on-the-fly, eliminating the performance and memory penalties of other methods and allowing you to cleanly integrate Windows applications into your desktop. There is already so much powerful stuff to play with.Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, Mac OSX, & BSD. Vehicle vehicle = World.CreateVehicle(VehicleHash.Zentorno, + * 3.0f, + 90) Private void OnKeyUp(object sender, KeyEventArgs e) Put all contents of the zip into the scripts/ folder in your main GTA5 directory. To revive somebody, follow the onscreen instructions. The chance of revival depends of how much time has passed since the person has been dead. Private void OnKeyDown(object sender, KeyEventArgs e) Description This is a simple script that allows you to revive people. Private void OnTick(object sender, EventArgs e) Note: This script is against SHVDN v3 API. Code exampleīelow you can find a basic sample mod that creates a vehicle in front of the own character perfectly heading 90° to the character to get on the car like a sir when pressing Numpad1. Make sure that you install the newest Framework,ScriptHookV and ScriptHookVDotNet version Is not supported, so it has to be converted to be used with FiveM. You may also want to set up a post build event in Visual Studio to copy the compiled DLL to your scripts folder automatically.

Copy the DLL file into the scripts folder in your GTA V directory.Alt-tab back to your development environment (Visual Studio).To avoid needing to constantly stop and start GTA V, you can use the script reloader in the ScriptHookVDotNet. Those 3 events provides the basic work area you can perfectly work with. Basic KnowledgeĮvery mod/script you write must inherit from the Script class. Be aware that ScriptHookVDOTNET and ScriptHookV are two VERY different things. Hint: ScriptHookVDotNet supports compiled assemblies as well as C# or VB source files which all have to be placed into the scripts folder in your GTA V directory. ScriptHookVDOTNET can be a little confusing to install. Create a scripts folder in your GTA V directory (if not already happened).Copy ScriptHookVDotNet.asi and ScriptHookVDotNet2/3.dll to your GTA V directory.Download the latest GitHub revision and compile it using Microsoft Visual Studio.

Before you can start playing with ScriptHookVDotNet you need some prerequisites:
