

Although multiple windows can get in the way they're also handy, especially if you're fighting or developing things on two fronts. The other improvement to the interface is the ability to open more than one window at a time. And naturally enough, if you zoom in too close you won't see the full picture zoom out too far and you get a green and blue blur. There's a neat (but rather slow) zoom option should you get bogged down, but it can be a nuisance when things start to get tense.

Towards the end of a hard game, I found myself wishing that I could switch back to the old 2D mode just to check that I'd done everything I could to prepare an attack. It is surprisingly easy to mislay units, particularly if the terrain they're on is varied or forested and one or two of your units have previously been fortified. After many hours of play I'm not totally convinced that it works, especially when you're in a complex situation with units all over the place. However, whether a network-ready Civ 2 will appear is unclear at the moment.Īnyway, on to the 3D perspective. Perhaps the biggest disappointment is that network play won't be included this is because MicroProse are about to launch Civnet, a network-play version of the original. But the most obvious change is one of perspective - everything in the Civ world is now completely three-dimensional. Combat has been tightened up and new units, advances and wonders introduced, so that players of the original will have plenty to learn. There's the same detailed gameplay and still endless opportunities for trying out different strategies. But now the total has gone up to four - Civilization 2 has just joined the others with a cracking up-till-five debut.ĭie-hard Civ fans will be pleased to hear that Civilization 2 is basically an enhanced version of the first game.

Until yesterday just three games in my sad, wizened little life had managed to keep me up past 4am: Dungeon Master on the Atari st (back when pc games were still a huge joke).
