

This weapon is a secret weapon that is made when Dante combines the two rocket launchers. It even has a little something extra when the player does the right combos. The Double Kalina Ann consists of the original one (that belongs to Lady) and Nico’s new upgraded version, the Kalina Ann II. He teams up with Nico to create the Double Kalina Ann - a pair of rocket launchers that are sure to blow the enemy away.

Fortunately, Dante borrows it and adds a little something special. Unfortunately, this weapon isn’t playable by its actual owner - which is why it’s a little lower on the list. Double Kalina Ann | Heaviest-Hitting ranged weapon for Dante

This can get frustrating yet rewarding at times. Its attacks and picking the right weapon both boil down to having the right combos. This isn’t the first option in choosing Devil Arms because it does get limiting at times. The only reason it’s a bit lower in the list is due to popularity. King Cerberus is a three-ability weapon that harnesses the power of style. For beginners, this might take some time to pick up, while for veterans, it's a nice addition to Dante’s kickass arsenal of Devil Arms. All of these weapons have their unique abilities depending on the use and combo. The weapon can shift through three abilities - the signature ice nunchucks, an all-new fire-tipped bo staff, and a three-sectioned long-staff. Unfortunately, Cerberus was one of those demons. Even back then, young Dante was already telling boss demons to take a hike. Back in Devil May Cry 3, Cerberus was one of the bosses that Dante encountered early on. The Cerberus nunchucks are no stranger to the world of Devil May Cry. To kick off this list, we have the famous King Cerberus.
