

There is not much that compels me and I feel, to some extent, spoiled by what I have done because I have made something that I can enjoy - and if I enjoy it enough then I can enjoy it forever.” But for me - and it sounds narcissistic at this point - I would much rather play Isaac than almost any other game out there. “My goal was never to make a game that was addictive! Like I’d hate to think that people are staying up endless hours of the night playing this game. “I try not to use the word addiction!,” howls McMillen. It’s where my thumbs twitch at even the mention of Isaac. It’s always the next run that you’re excited about because of the possibilities that are endless.” And here’s where the addiction lies. “You need the understanding that this game doesn’t play like other games,” explains McMillen. Live and you might just watch the credits after one of sixteen endings, roaring triumphantly. Die and you’re right back at the beginning. How deep can you go? How long can you survive with what you’ve got? Be afraid. And then? The transformation of Mom’s Heart into It Lives. And then? Collecting six pieces of a Polaroid. And then? A chance to ascend to The Cathedral to tackle an angelic version of Isaac himself, or the ability to clamber deeper below and take on Satan. “And I designed it in a way that it would keep unfolding the more and more you play.”īeyond Mom lies two levels of Utero and the chance to defeat Mom’s Heart, a spewing bullet hell of a Boss who spawns laser firing eyes. “The first time you kill Mom is just the first unlocking of the game,” confirms McMillen. or perhaps you’ll be steering one giant tear while riding a pony you won from a toxic horseman.Īnd while beating Mom might be the end of the game for you it’s not the true end. Dependent on your pick-ups, by that point you can be armed with up to twelve hearts instead of your starting three, have flaming tears, be leaving behind a trail of tar, have a familiar that fires lasers. A descent through the floors (each with its own boss) culminates in a battle with Mom - a stomping, enemy-spawning behemoth with high heels - and beating even that feels like a towering achievement. Initially there are only five floors to finish. Like one of those beautiful Japanese flower teas but with faeces, vomit and dead children. We had people like ‘Oh I like Meat Boy, so I’m just going to buy this’ but there was a lot of push back. That was kind of the initial response when it came out. “It seemed too difficult, it seemed too unforgiving. “I thought only I would like it!” laughs McMillen. And initially it was only for his tastes.
